

EA didn't mention what exactly this patch is aiming to fix, but it did say that updates in "the weeks ahead" will target bugs, performance, and more accessibility features.

But Respawn is apparently taking one more swing of the bat tomorrow, April 28, with another launch day patch (opens in new tab). So no, EA's pre-release April 25 patch did not magically fix Jedi: Survivor numerous performance issues. AMD may be EA's official hardware partner, but most people are going to play Jedi: Survivor on an Nvidia GPU, and FSR ain't cutting it. It's a real shame there's no DLSS support to speak of here. Not that my chosen preset matters, because none of the options ever meaningfully improved my framerate. The game looks passable when set to Quality or Balanced, but on either performance option it becomes a blurry mess that makes me dizzy when I look at it. I was hoping the patch would address Jedi: Survivor's baffling implementation of AMD's FSR 2.0 upscaling, but it's just as bad as a week ago.

On a bright note: I didn't see any audio overlap or cutscene slowdowns during the opening scenes of my second playthrough, an area that gave me a lot of issues pre-patch. I thought the particularly annoying galaxy map slowdowns were over when I successfully jumped to a new planet at a decent framerate, but my return trip to Koboh plummeted to a dizzying 6 fps for about ten seconds, so that bug's not completely stamped out yet. I'm still getting weird slowdowns, but they're less frequent and don't seem to last as long either. Not the most exciting bump for a good PC rendering at 1080p, but it feels a lot smoother than it used to.
